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All 8U teams must sanction with USSSA.
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All 8U NC USSSA tournaments will be
machine
pitch or coach pitch depending on what the
teams playing choose. Both machine
pitch and coach pitch tournaments will have
a pitcher's circle. The pitcher's
circle shall be a circle which is 16 feet in
diameter (8-ft. radius) drawn from the
mid-point of the front edge of the pitcher's
plate.
The
player that is playing the pitcher position
must be completely in the circle and must be
to the left, right or behind the machine or
adult during the pitch.
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If it is a machine pitch tournament the
pitching machine will be set at 32 mph at
the plate at a distance of 35 feet. Both
coaches must agree on the set-up of the
machine prior to the start of the game.
Once the game begins, only the umpire may
give permission for adjustments to be made
to the machine.
If the machine starts
to throw consistently bad, the coaches may
adjust the machine at that moment for their
batters. We are here for the kids and
we will not penalize any batter if the
machine needs to be adjusted.
When it is a machine pitch tournament and
the batter swings at a bad pitch it will be
called a strike, otherwise it will be up to
the umpire whether a "no pitch" will be
called. If it is a coach pitch
tournament and the adult pitching throws a
bad pitch, it will count as one of the 5
pitches to the batter.
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A coach
or an adult will feed the machine or pitch to their
batters from the 35' pitching rubber.
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Each batter must wear a helmet with a face
mask.
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Each team may have an unlimited number of
players on the roster. Coaches may bat all of
their players or may only choose to bat their
starters. If a team bats a continuous line-up
and a player gets injured or sick, the coach
may remove her from the batting order with no
penalty as long as they can still bat at least
10 players. Any player ejected from the game
will result in an out when that spot in the
line-up comes up, unless there is a substitute
player available to go in that spot.
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Each team will get 3 outs or 10 batters per
half inning.
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Each batter will get 5 pitches or 3 swings. If
the batter fouls the last pitch they will
receive another pitch and will continue to bat
as long as they make some contact with the
ball. There will not be any intentional walks
to any batter during the game. If the batter
bunts the last pitch foul then they will be
out the same as bunting the 3rd strike foul.
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The defense will consist of 10 players, to
include 4 outfielders. One player, as the
defensive pitcher, will be placed to the
right or left of the pitching machine within
a normal distance and must be behind the
front of the pitching machine at the time
the coach releases the pitch. There will be
one player as catcher and the others in
regular defensive positions. The outfielders
must play on the grass or a minimum of 12
feet behind the base paths. A team may play
with as few as 8 players, but all infield
positions including pitcher and catcher must
be filled prior to filling any outfield
positions. If a team plays with less than 10
players, then an out for each spot in the
line-up will be charged when these spots are
due to bat.
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Time will be called only by the umpire when
the lead runner is stopped or the runner
abandons their effort to advance. Bringing the
ball to the pitcher's mound, home plate, or a
player calling time does not constitute time.
If the defense makes a play on any other
runner, then the lead runner is free to run.
This will be up to the judgment of the
umpire.
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There will be no stealing, and runners may
leave the base when the ball reaches the
plate.
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Bunting is allowed, but for the safety of
all players if the batter shows bunt, they
can only bunt or pull back. The batter
will not be allowed to show bunt then pull
back to slap or hit away.
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All defensive players (including the pitcher)
must stay behind the machine until the ball is
released out of the pitching machine.
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If a batted ball hits any part of the
pitching machine, cord, or coach, it will be
declared dead and the batter will be awarded
1st base and any other runners will advance
one base only if forced.
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In the event of an overthrow at first base, a
runner may advance only one base with the risk
of being thrown out at second base. If the
defensive team makes an attempt to throw the
runner out at second base, the play opens up
and runners may advance until stopped or the runner(s) score. The throw to first base may
come from an outfielder. If the overthrow at
first is the second part of a double play,
then the overthrow at first is treated as the
second part of the double play and the play
becomes open, thus allowing the runner(s) to
continue at their own risk. This rule applies
to overthrows at first base. All other
overthrows at any other base are the same as
older age divisions.
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The rulebook will govern overthrows that go
into dead ball areas, which is the base they
are going to plus one at the time of the
throw.
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Each game will be a time limit or 6 innings,
whichever comes first. The run rule for 8U is
12 runs after 3 innings, 10 runs after 4
innings, or 8 runs after 5 innings.
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If a thrown ball hits the pitching machine,
the ball will remain a live ball unless the
umpire has called time. The pitching
machine, when hit by a thrown ball, is
considered part of the umpire and is
governed by the rulebook.
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The umpire will also call time or dead ball
when it is a safety concern such as the ball
coming to rest under or near the pitching
machine where it is dangerous to retrieve.
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To help speed the game along, if a coach from
the defensive team chooses to stand behind
their catcher to retrieve past balls, they may
do so. If they choose to do so NO coaching
will be done from this position.
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In the judgment of the umpire if a runner
leaves the base before the ball reaches the
plate, the runner will be sent back to the
base and "no pitch" will be called. A team
warning will be issued to the whole team and
any runners leaving the base early, in the
umpire's judgment, the rest of that game the
umpire will call "no pitch" and the runner
will be called out.
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This age group is designed to help the players
learn the game and also have fun. Therefore,
each batter will receive their turn at bat and
NO intentional walks will be given during
their time at bat.
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When the lead runner has been stopped and the
umpire has called time, if the trailing
runners have not passed the half-way line
between the bases, they must return to the
prior base touched.
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There is no infield fly.
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When a runner retreats to a base with the ball
on the infield, time will be called unless a
play is being made on a runner.
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Two officials will be used.